Neoverse Trinity Edition is a deck-building roguelike with overly flashy effects and a hectic UI, but also considerable depth and variety.
Trinity Neoverse Edition, the deckbuilding roguelike now ported to Nintendo Switch, is indebted to Kill the arrow. This is not necessarily a bad thing, because the latter remains the gold standard of the genre, sometimes imitated but rarely surpassed. What separates Neoverse of true greatness is a general sense of design bloat, a regressive reliance on objectified female characters (with “jerk physics” absolutely intact) and hardly any narrative context to be found. If there’s a story present, it’s hidden at the edges of the game’s heavy and downright hectic UI. Despite these concerns, Neoverse Still manages to leave an impression as a fun and somewhat easy deck builder.
Start-up Neoverse up for the first time offers players a loaded and unintelligible video intro, involving a more awe-inspiring adventurous storyline for the three women at its center. This video is in the wrong direction, as the game only pushes players directly into enemy encounters with too much upfront information. Buffs, debuffs, synergistic possibilities, and even exactly how cards and abilities work are initially cryptic. A tutorial-style grip process interrupts those early fights, but the screen is still filled with so many icons that everything gets mixed up quickly, and the basics of the game need to be slowly brought to light.
The foundation is there, however. Neoverse borrows Kill the arrowIt’s a full design filled with tooltips, but it’s a lot less cohesive in a game with squealing animated girls and detailed 3D assets. There’s even 360-degree camera control available for each battle, despite the characters not moving around the environment (there’s a likely reason camera control is included, and that concerns character models). The first enemies seem to be akin to something found in a Unity asset store, but deeper into the game there are more interesting villains to hit.
Neoversethe three heroes also slightly echo Kill the arrowIronclad’s original trio – the Ironclad-like Naya is the simpler fighting style choice, while Summoner’s Helena’s fighting style requires a reconsideration of combat basics, similar to the Flaw – but these are all viable choices with disparate strategies, and everything can quickly become outdated. This concerns NeoverseThe relatively mild difficulty level of s, doubling in the way its in-game store can be visited at any time, even during active battles. Each character also has ability trees that can be activated with skill points, purchasable in the store, or awarded by completing specific challenges.
This rewards-oriented game design goes one step further: NeoverseThe “Combat Tech” system provides possibilities to stun enemies by precisely matching their attack with armor, and landing a perfect killing blow on enemies rewards the player with an increase in currency. Beyond that, card types can be played in a specific order to match a rotating prompt, which then feeds the next attack card with double damage. This global support base is NeoverseThe most distinctive game feature of, and it works, but it also means some deckbuilding veterans may scoff at the relative ease of the game or just find it boring.
Then again, not everyone is looking to hit him through a brutal roguelike, and NeoverseThe systems and techniques of are worth choosing and mastering, especially for the higher unlockable difficulty modes. The game looks crisp and smooth on the Switch, although mostly unreadable in handheld mode. Here’s a tip: learn them Neoverse basics comfortably with the system docked on a big screen, then play it portable once all of its icons and nuances become second nature. Perhaps a future patch will fix this serious flaw, especially considering how enjoyable it is to immerse yourself in a game like this on the couch or on a daily basis.
As it is, Neoverse won’t convert outright Kill the arrow fans, but it may actually appeal to those looking to get rid of that itch with a new IP address. Even with challenge modes, special grind gear, and multiple bosses, there is less complexity and potential for very different races, less magical chaos, and less luck of the draw. The developers have given clear thought to the combat system, even though they have designed a game that offers more powerful loops of play than its inspiration. Its design is too flashy – sometimes even garish and cringey, especially the extra unlockable “costumes” for the heroes – but NeoverseThe shallow surface doesn’t hide a lack of substance, with many hours of bridge building fun to be found.
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Trinity Neoverse Edition is now available on Nintendo Switch, as well as PC and iOS via Steam. A Nintendo Switch digital code has been provided to Screen Rant for the purposes of this review.
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